BITBANG 3rd International Independent Video Game Competition
Better design and gameplay
Martín M. Romero
Martín Romero has more than 21 years of experience in the video game development industry working as a Game Designer and Producer. In the branch of the academy he has been working for more than 19 years training professionals, being one of the pioneers in Argentina. After working for five years at the University of Breda, in the Netherlands, he returned to the country to join UADE as director of video game development careers and, at the same time, he works as Lead Game Designer at TGA.
Video game designer and developer with more than 25 years of experience in the industry. He begins designing his first game prototypes in parallel to his studies in Astronomy at the University of La Plata. A fan of good stories, he is currently part of Indiesruption where he participates in the design of the award-winning Nine Witches: Family Disruption and Vlad Circus: Descend into Madness.
Alfajomaniac. Professor of video game design and history at UADE, Da Vinci and UNSO. I designed some games that you probably haven’t played and I’m still looking to make one that I hope many will enjoy. I was born in 1975 and one of my first memories in life is seeing a machine from Space Invaders, with which I had love at first sight. I play, therefore I am.
Born in Buenos Aires, Argentina, in 1986. Journalist specialized in youth culture. He is the editor of El Planteo and writes in InfoTechnology, El Planeta Urbano, Rolling Stone, THC and in the Suple No of the newspaper Página / 12. He collaborated for Diario Clarín, Diario La Nación, Revista Ñ, among others. He published in media in Colombia, Chile, Spain, the US, Mexico, Peru and Uruguay. He wrote the books Porno Argento!, Pop Journalism, A Door That Opens and Rock in Spanish. He is the host of the FAN el Programa platform.
Bachelor of Computer Science (UADE). University teacher in the career “Development of Video Games” (UADE). Project Manager in constant training on the disciplines of Video Game Production, Game Design, Narrative and Video Game Development. Active collaborator of the IEEE Argentina Games Technical Committee (GTC). Editor of the Ludorama Magazine. Organization in Cybercirujas and Flashparty. Potential digital artist and co-founder of the future museum of Argentine arcade and retro computing (or at least that’s what he dreams of). Proud father of a future gamer girl.
English translator, editor and proofreader. Spanish evaluator (CELU/CertEA). Multilingual QA Manager of videogames at Terra Localizations. Member of Women in Games Argentina, Gameloc Gathering, Tradurietas, AATI, PLECA and CTPIPBA. She recently completed the Video Games for Journalists and Communicators track at Image Campus.
Best VISUAL ARTS
Santiago R. Villa
From 2006 to today he works as an artist and undertakes within the video game and animation industries.
Also a comics director, he worked on the trilogy of graphic novels As Aventuras de Dog Mendonça e Pizzaboy (2009-2013), published by Dark Horse Comics and is the full author of Reinos de Void: Libro 1, published in 2019 by Minstrel in Argentina and distributed nationally by Hotel de Las Ideas.
In 2010 he became the Art Director of the video game studio Okam Studio and since then he has worked on numerous publications, including Metegol: A Pura Garra (Yuisi-2014), Último Carnaval (Square Enix Latam-2014), The Interactive Adventures of Dog Mendonça & Pizzaboy (Deep Silver-2015) and RoV:Tactics (2017).
Since 2018 he has been working as an independent Artistic Director for different studios. Currently, he works for nWay Inc. directing the art for the new title Power Rangers: Morphin Legends, as well as for Ketama Collective, where he directs the art for the NBC animated series Dino Pops. He also illustrates for Riot Games, a company with which he works on League of Legends promotional art for Latin America and the world.
Magalí Sanyán, better known as Magui Sunshine or The Steel Alchemist. She is a cosplayer, streamer, host and caster. Among the milestones of her career are: Hosting the Pre Show for the League of Legends World Cup, presenter for Worlds of Warships in Spanish for each update patch, analyst and caster for NFA Latam, the most important league of Free Fire emulators in Brazil as well as Host of the Free Fire Latam Booyah Invitational.
He has been working in different aspects of the industry for more than 30 years, from video game journalism to retail. He has been the Commercial Manager of Gaming at the CDMarket company since 2003. He has covered pop culture events such as the Tokyo Game Show, San Diego and New York Comic Con, Anime Expo, Japan Expo Paris and Comic-Con Chile. He was invited to Japan as a promoter of Japanese culture for three consecutive years by the Nico Nico company, the giant similar to YouTube in the Asian country. Currently, he is the director of GNOVA, a print magazine and website dedicated to video games and pop culture including cosplay.
Audiovisual artist, musician and teacher, born in La Plata in 1967. He works recycling digital material from various sound and visual sources, and making numerous references to science, literature and audiovisual culture. As a researcher, he has obtained two Masters in visual arts and digital art, specializing in the relationships between cinema, video games and contemporary visual arts. He has participated in various audiovisual projects since the early 1990s.
A native of the José Mármol neighborhood, he began writing at a very young age, scripting and directing his own short films. He was a professional cartoonist and illustrator, he worked in several publishers making covers for anthologies of fantastic stories. He studied Image and Sound Design at the University of Buenos Aires and for several years dedicated himself to scriptwriting, short film development and audiovisual work. Currently based in Burzaco, he is dedicated to the development of video games, an environment in which he has been able to put all his skills as a writer, cartoonist and digital artist.
His most recent work, “NoseBound”, a detective adventure video game in the Noir genre, is currently in the final stages of production. Both, the video game and the graphic novel, for the local market “NauseaBundo”. Project in which he had the opportunity to unfold as a writer, artist and director.
Best GRADUATION VIDEO GAME
Consultant specialized in Gaming & Esports Biz – Managing Director Gaming & Esports, MediaHub Group. Full Professor at UADE of Gaming & Esports Management, Speaker, PR and Journalist.
Psychologist (UBA) and Game Designer (Da Vinci). Coordinator of the career “Production of simulators and video games” (UAI). Holder of the chair in “Videogame Psychology” (UAI). Professor of “General Psychology” (UBA). Related content creator at: @Cafesarcasmo
Journalist, director of ExtraGamers. Specialized in video games after being a football announcer. Fan of movies, series and anime. Nostalgic by nature and a lover of all things retro. A cloak-and-dagger defender of national video game development.
Best LATIN AMERICAN VIDEO GAME
Sworn translator from English to Spanish, specializing in video game localization, subtitling and comics. She is a member of Gameloc Gathering, TEIFEM and Women in Games Argentina. She is co-creator of the collaborative glossary of English> Spanish of Latin America of video games and creator of the neutral glossary (without gender mark) together with three other colleagues. She is a writer of horror, fantasy, science fiction and comics. Co-founder of the independent publisher Cuervolobo. She gives workshops on the topics in which she specializes. She considers herself to be an old school gamer.
Mishka Palacios de Caro
He studied writing for several years in different workshops given by actors of poetry and narrative; he trained as a Ludotecarie and studies the field of ludic philosophy. He has been working for more than seven years as Game Designer, Producer and teacher of the same disciplines. He coordinated the Leyenda de los Cinco Ringes Argentine playtesting group for AEG. He was in charge of the general production of the Video Game Music Orchestra in Korean Symphonic Version between 2017 and 2019. He founded, together with Javier España, the journalism outlet specialized in video games and subculture “Coliseo”, in which he worked in different roles between 2011 and 2018, produces the series “Serial Video Games”. Today he works in the production and coordination of FundAV and as a teacher in private and public universities and coordinates the laboratory “LaV: Laboratory of Videogames” of CUICA in the UNDAV.
He graduated from the University of Palermo as a journalist and began writing about video games in 2011. In 2017 he co-founded Press Over and in 2019 he created the Press Award category at EVA. He currently works as General Producer of the medium, hosts the Early Access interview podcast with Mer Grazzini, and is a professor of Image Campus’s “Video Games for Journalists and Communicators” Course. He also loves soccer, River Plate, comics and watches many series and movies. Although he is not as nerdy as he seems.
Best INTERNATIONAL VIDEO GAME
Businessman and academic born in the city of Rafaela. Married and father of two children, he has a degree in Social Communication, directs the Degree in Video Game and Entertainment Production at the National University of Rafaela and the UNRafTec User Experience Laboratory. He is President of the company Sismo S.A., specialized in the development of video games for mobile phones. He is currently Honorary President of the Association of Video Game Developers of Argentina.
Independent video game designer and programmer, co-founder of Indiesruption, mother of Nine Witches: Family Disruption and Vlad Circus: Descend into Madness. He wrote his first few lines of code on a Sinclair 1000 computer and made his first game on a TI-99/4a. That’s where he started it all.
Facundo Fernández Lleventon
Cufa is the Editor-in-Chief of [IRROMPIBLES], a game designer, photographer, writer and philosopher of the fichín. Fought with the PC since childhood, he is a heretic who defends consoles as the preferred platform. His greatest achievement was infiltrating the CD Projekt offices, and his worst failure was leaving.